Resogun review


I was, of course, hoping to enjoy Resogun when I downloaded it.  I had seen reviews online and had watched a couple of videos of it in motion and it looked ok.  It’s not my typical game but I was really trying to find a truly outstanding Playstation 4 exclusive to make me feel more confident in my purchase.  So far Killzone and Infamous have both been fun but hadn’t quite convinced me that PS4 was the right choice.


Resogun is a shooter that takes places around the circumference of a circular level.  At all times you can see pretty much the whole level and then you proceed to fly around shooting enemies and saving humans.

The shooting looks and feels incredible.  The screen gradually fills with more and more enemies, rockets, bullets, humans, and tracer fire.  It feels like you’re in Ikea’s lighting section shaking your head viciously from side to side.  Somehow though, amongst all of the mayhem you can just about figure out what is happening and skill will always win.  No death feels like a cheat, it is always the players fault.  The more you play, the more you increase your current high score.  Now my high scores are really weak at the moment but I cannot wait to get back on to attempt to increase it again and again.


On top of shooting enemies you have to also save humans who are scattered about the levels.  This adds a fantastic extra layer of depth to proceedings as you have to be continually attacking the enemy, protect yourself and move the humans to the safe zones.  I’ve recently found that you can “juggle” humans throwing and catching the whilst doing all of the above.

Basically it’s an incredible game not just in how it looks but mainly in gameplay.  It’s so refreshing to play a game that has been created with gameplay first and foremost in mind.


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